Jan 15, 2008, 04:07 PM // 16:07
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#1
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Lion's Arch Merchant
Join Date: Jul 2007
Location: New England
Guild: Lunatic Legion
Profession: N/
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Hard Mode fixes? hmm.
Generating intrest in Hard Mode!
1) Please give low level green items a Hard Mode counterpart that is Max. Probably not that important but it would be a little less discouraging when you get one. Perhaps named Lesser and Greater to inhibit scam attempts. Good idea Askani
2) Also, How about adding an Vanquish chest for areas of over 100 or 200 creatures? Maybe spawn a boss after vanquish that will trigger the chest when he dies??
A vanquish chest would have been nice for Snake Dance and/or Lonars Pass. ! /rant
3) Add greens to Proph bosses in HM <OK! NO GREENS!! lol! but Increase chances of bosses dropping lockpicks and/or scrolls and tomes (again HM only)! at least!
4) STOP setting me back to Normal Mode after I visit my Guild Hall. please!
5) Have ability to merch items on maps. Since I highly doubt they'd add NPCs to the game, how about an update that allows us to sell drops to Collectors and Material crafters, since nearly every map has at least one. Good Idea mike. I just had this problem.
Last edited by sterbenx2; Jan 16, 2008 at 12:47 PM // 12:47..
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Jan 15, 2008, 04:11 PM // 16:11
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#2
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Wilds Pathfinder
Join Date: Nov 2006
Guild: DDrk
Profession: W/Mo
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Some are nice. At the #2, I'd suggest the higher the foes the bigger the reward is in the chest. But idd after vanquishing there should spawn a chest.
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Jan 15, 2008, 04:18 PM // 16:18
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#3
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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Quote:
Originally Posted by sterbenx2
1) Please give low level green items a Hard Mode counterpart that is Max. Probably not that important but it would be a little less discouraging when you get one.
2) Also, How about adding an Vanquish chest for areas of over 100 or 200 creatures? Maybe spawn a boss after vanquish that will trigger the chest when he dies??
A vanquish chest would have been nice for Snake Dance and/or Lonars Pass. ! /rant
3) Add greens to Proph bosses in HM
4) STOP setting me back to Normal Mode after I visit my Guild Hall. please
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1. It's indeed pretty dumb to recieve a non-max green while vanquishing. /signed
2. Vanquishing could use slightly better rewards yes. /signed
3. More max damage, perfect modded greens? sure. /signed
4. /SIGNED !
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Jan 15, 2008, 04:22 PM // 16:22
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#4
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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I agree with you on all points, except I am a bit skeptical about adding greens.
We really don't need the price of greens to go down anymore by making replica modded greens an easy farm.
On all others, /sign
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Jan 15, 2008, 04:39 PM // 16:39
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#5
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Jungle Guide
Join Date: Sep 2005
Guild: nn
Profession: N/
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1 /sign
2 /sign
3 /not sign. there is one green for every mod for every weapon really, they're mostly <5k... I don't think there's much need for it to be honest.
4 /sign. i thought this was a bug fix at first... was does it go to NM!?
good ideas. Everlong.
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Jan 15, 2008, 05:03 PM // 17:03
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#6
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Pre-Searing Cadet
Join Date: Feb 2007
Location: North Dakota
Guild: Unaffiliated
Profession: R/
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1) You would have to add a whole set of greens with different names or you risk scamming. Prob not worth it.
2) You already get a reward based on the number you vanquish, I see no reason to add another reward, except maybe improving the gold reward a bit.
3) No opinion, although doubtful it would happen.
4) It may be that since the guild hall is on the PvP Island (Cant remember the name atm) it doesn't have a HM. I haven't paid much attention but I don't think there is a HM toggle there, in which case when you go back to a PvE outpost you are defaulted to NM. This may not be changeable.
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Jan 15, 2008, 05:41 PM // 17:41
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#7
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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1. As long as the 'low-level' counterparts are renamed with a 'Lesser <Item name>':
Lesser Jin's Hornbow
Piercing damage: 10-16 (Requires 5 Marksmanship)
Damage +10%
Armor -10 (while attacking)
Lengthens Bleeding duration on foes by 33% (Stacking)
Health +15
Jin's Hornbow
Piercing damage: 15-28 (Requires 9 Marksmanship)
Damage +15%
Armor -10 (while attacking)
Lengthens Bleeding duration on foes by 33% (Stacking)
Health +30
2. It could just be an unlocked chest. There is a place that well deserves it, at least: Majestic Rest. It could be a 'Rotten Chest', that spawns after vanquishing the area (Not just killing RotScale)
3. There are some Bosses that do not have green items, like the Afflited Bosses, but all of them should have... maybe with Normal and Hard counterparts like suggestion 1 says.
4. Yeah, it's annoying.
Last edited by MithranArkanere; Jan 15, 2008 at 05:45 PM // 17:45..
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Jan 15, 2008, 05:53 PM // 17:53
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#8
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Frost Gate Guardian
Join Date: Mar 2006
Location: The Netherlands
Guild: Needs a GvG guild..
Profession: R/Mo
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I really do agree with 2, this makes some places very very interesting to vanquish!
1+2+4 /signed
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Jan 15, 2008, 07:16 PM // 19:16
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#9
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Desert Nomad
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
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There's another thread around here somewhere that suggested adding Vanquishing chests to areas. The thread dissolved into a ruckus about whether:
A. The chest should be 1 time only or everytime you vanquish
B. What about easy or glitched areas with only 1 or 2 enemies to kill?
I still think it's a good idea. Add a vanquishing chest to every area and scale the rewards in the chest according to how many monsters were killed:
Vanquished 1-10 enemies: Chest drops 1g to 5g
Vanquished 11-50 enemies: Chest drops 20g to 100g or a bad purple.
Vanquished 50-100 enemies: Chest drops a common gold
Vanquished 100-200 enemies: Chest drops a random gold or nice rare material.
Vanquished 200+: Chest is similiar to HoH chest. Can drop any max gold related to the campaign vanquished or a small chance for a rare mini.
I don't care for the extra greens idea. We have too many greens now.
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Jan 15, 2008, 09:18 PM // 21:18
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#10
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Krytan Explorer
Join Date: Oct 2006
Guild: The Order of Chaos Reborn [ToC]
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/Signed to all. Anything to make Vanquishing more worth it and get more people involved. I'm fortunate to have a guild that likes doing it, but others aren't so lucky.
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Jan 15, 2008, 09:27 PM // 21:27
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#11
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Only one I'd /sign is the one about the vanquisher chest, and there's already a thread for that.
I don't see a point to anything else.
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Jan 15, 2008, 09:29 PM // 21:29
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#12
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Academy Page
Join Date: Mar 2007
Profession: R/
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1)/ Signed
2)/Notsigned Vanquish is not an elite area like UW or FoW
3)/Signed
4)/Signed for god's sake
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Jan 16, 2008, 12:03 AM // 00:03
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#13
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by TheRaven
Vanquished 200+: Chest is similiar to HoH chest. Can drop any max gold related to the campaign vanquished or a small chance for a rare mini.
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I don't really care about Rare Crafting Mats or a decent Gold here and there, but please, don't give out rare minis for something that takes little skill to accomplish.
IMO
Winning HoH > Vanquishing some area outside Kamadan or Ascalon
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Jan 16, 2008, 01:29 AM // 01:29
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#14
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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/signed to everything
I love this suggestion.
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Jan 16, 2008, 12:38 PM // 12:38
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#15
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Academy Page
Join Date: Mar 2007
Location: Ireland
Guild: Blood Stain[Bs]
Profession: W/
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how about adding a merchant into most explorable areas? worse than having full bags ^^ and getting loads more drops
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Jan 16, 2008, 01:21 PM // 13:21
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#16
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Wilds Pathfinder
Join Date: Nov 2006
Guild: DDrk
Profession: W/Mo
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Quote:
Originally Posted by TheRaven
There's another thread around here somewhere that suggested adding Vanquishing chests to areas. The thread dissolved into a ruckus about whether:
A. The chest should be 1 time only or everytime you vanquish
B. What about easy or glitched areas with only 1 or 2 enemies to kill?
I still think it's a good idea. Add a vanquishing chest to every area and scale the rewards in the chest according to how many monsters were killed:
Vanquished 1-10 enemies: Chest drops 1g to 5g
Vanquished 11-50 enemies: Chest drops 20g to 100g or a bad purple.
Vanquished 50-100 enemies: Chest drops a common gold
Vanquished 100-200 enemies: Chest drops a random gold or nice rare material.
Vanquished 200+: Chest is similiar to HoH chest. Can drop any max gold related to the campaign vanquished or a small chance for a rare mini.
I don't care for the extra greens idea. We have too many greens now.
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Peoples will abuse the ares with 200+ monsters as its FAR easier than in HA to get the chest. So the last idea is a BIG no no.
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Jan 16, 2008, 02:01 PM // 14:01
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#17
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Lion's Arch Merchant
Join Date: Jul 2007
Location: New England
Guild: Lunatic Legion
Profession: N/
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Quote:
Originally Posted by mystical nessAL
Peoples will abuse the ares with 200+ monsters as its FAR easier than in HA to get the chest. So the last idea is a BIG no no.
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How is it possible to abuse an area where you would have to score 200+ kills to get the chest to spawn? It takes a fair amount of time to get 200 or better kills. Dungeon chests can have a chance for decent drops and most are not difficult at all to reach and you certainly don't have to get 200+ kills to reach them either.
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Jan 16, 2008, 03:59 PM // 15:59
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#18
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Desert Nomad
Join Date: Oct 2006
Location: Ireland
Guild: Currently LF Active HA Guild, Glad 2, Comm.3, R2
Profession: E/
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Quote:
Originally Posted by sterbenx2
How is it possible to abuse an area where you would have to score 200+ kills to get the chest to spawn? It takes a fair amount of time to get 200 or better kills. Dungeon chests can have a chance for decent drops and most are not difficult at all to reach and you certainly don't have to get 200+ kills to reach them either.
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Istan Island some areas there have 200 enemies + i think, takes around an hour to do an area, also one or 2 parts allow you to bring in 6 to an area that was designed for 4, if i remember correctly, not much effort required imo.
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Jan 16, 2008, 06:15 PM // 18:15
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#19
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Lion's Arch Merchant
Join Date: Jul 2007
Location: New England
Guild: Lunatic Legion
Profession: N/
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Still wouldn't convince me that it would be a market breaking mechanic. The market is broken as it is anyway. Its far too easy to get a green that you need or buy it cheap. max9 golds are everywhere and are often merched as people can't stand waiting around for hours trying to get buyers that will only pay 1 or 2k for them. BMP made is easy as button mashing to get max9 stuff. Even the upgrade componants are cheap. 1.5k for 15^50 inscriptions!?
lets see 1k max9 axe
1.5k 15^50 incription
3k 20/20 sundering axe haft
3k +30 Health axe grip
axe is worth.. 8k. and this is based on prices I was getting in LA last night.
Only high end ultra rare skins are worth anything at all. unless you deal in minis or tomes. You won't be makin squat. Fill vault page with max stuff, sell all for 20k.
Point is the economy in GW works great for being able to afford stuff you need. Better than ever in fact. But, selling stuff now, LOL! Everyday I try to sell the 40+ items I have that are worth selling.. everyday I sell 1 or 2.. Yesterday was a very good day, I let of 5 items! The economy sucks, let more items in and just merch everything you don't want/need/use.
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Jan 16, 2008, 07:51 PM // 19:51
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#20
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by sterbenx2
How is it possible to abuse an area where you would have to score 200+ kills to get the chest to spawn? It takes a fair amount of time to get 200 or better kills. Dungeon chests can have a chance for decent drops and most are not difficult at all to reach and you certainly don't have to get 200+ kills to reach them either.
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Not only is it the spawn, but, just think about it.
Which is easier, killing 200+ PvE monsters, or winning the Hall of Heroes? Count the amount of people that have killed 200+ HM Monsters, then count the number of people that have won Halls. It would be abused by the fact you're getting the same reward for something that is far easier than actually earning it.
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